Aan Tafel! is made to teached children about the life of a potato. It was the last school project of the second year. This project was given by a local museum, and therefore required
the game to be short, not focused on audio (since the audio could not be loud) and educational in some way. The life of the potato is divided into three stages: farm, factory and kitchen.
Aan Tafel!
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Synopsis
The Team
Designers
Avery Pereira
- Scrum master
- Audio Designer
- Technical Designer
- Shader Artist
- Presentation
Brandon Frank
- Co-strum master
- Creative Designer
- Designer Mechanics
- Level Designer
- UI & animation Artist (Farm & Factory)
- Trailer
Programmers
Jelle Vrieze
- Farm & Kitchen engineer
- Evemt tooling for designers & implementation
- Touchscreen (Dragging/Swipe) controller
Gabe Danilov
- Facotry engineer
- Scoreboard programmer
- Tooling for museum
Artists
Chloe Bläker
- Lead artist
- Factory modelling
- 3D animations
- Lighting & Post Processing
Emanuel Velez Cano
- Concept art
- Farm environmental artist
- Fish & Chips modelling
- Game logo artist
Stefania Dimitrova
- Kitchen UI artist
- Burger recipe modelling
- Kitchen tutorial animation
Michela Paolucci
- Kitchen appliances
- Kitchen environment
- Chili cheese dish modelling
Contact
You can click on any of the above links for my profiles or you can also send an email to jelle.vrieze@gmail.com